2009

You can create a reactor Rope using any spline object in 3ds Max. The Rope
modifier turns the object into a deforming, one-dimensional chain of vertices.
You can use rope objects to simulate ropes, as well as hair, chains, fringing,
and other rope-like objects.
A rope must be added to a
rope collection on page 4055 in order to be simulated.
Procedures
To create a rope:
1 Create the spline-based shape to use to create the rope. As with all
deformable bodies on page 4024, the underlying topology of this object
will influence the rope's behavior. If the spline contains only two vertices,
then the rope simulation geometry will have only a single section and
will behave in a particularly un-rope-like fashion as a result. More vertices
will allow the rope to bend easily and behave more realistically.
2 With the object selected, choose one of the commands listed above.
The Rope modifier appears in the object's modifier stack.
To edit a Rope's physical properties:
1 Select the Rope object.
2 On the Modify panel, ensure that the reactor Rope modifier is selected
in the modifier stack.
3 Use the Properties rollout to edit the properties, which are described in
the Interface section, following.
4050 | Chapter 16 reactor