2009

Soft Bodies
Soft bodies are three-dimensional deformable bodies on page 4024. Like Cloth
on page 4026 objects, they modify meshes. The main difference between cloth
as soft bodies is that soft bodies have a notion of shape : a soft body tries, to
some extent, to keep its original shape.
You can use soft bodies to simulate squashy objects like a partially deflated
beach ball, a water bottle, jelly, or fruit. They are also useful for adding realistic
secondary motion to your objects and characters: floppy ears, noses, tails, etc.
reactor provides two methods for simulating soft bodies:
The mesh-based method uses the vertices in the mesh to operate (as with
cloth and rope).
FFD soft bodies on page 4043 manipulate the control points in an FFD grid
instead.
Soft Bodies | 4037