2009

metal sheets, and flags. You can specify a number of special properties for
cloth objects, including stiffness and how the object folds.
To add a cloth object to the simulation, you need to add it to a Cloth
Collection
on page 4034.
Procedures
To create a Cloth object:
1 Create the mesh object that you would like to simulate as cloth.
NOTE In reactor the underlying topology of this object can influence the
cloth's behavior. For instance, cloth tends to fold along contiguous edges;
highly tessellated meshes also stretch more, etc. Irregular triangulations (for
example, a Delaunay triangulation of a 3ds Max NURBS surface) results in
isotropic behavior (same behavior across all directions), avoiding artificial
creases and folds around specific directions; it can therefore produce more
realistic-looking results for pieces of clothing. Regular triangulations (like that
of a standard 3ds Max plane) lead to anisotropic behavior (tendency to folding
and creasing is different depending on the direction), this of course might
be irrelevant or even desirable in some situations.
TIP A quick, easy way to create a Delaunay mesh for reactor Cloth is to apply
the
Garment Maker modifier on page 1297 to a shape.
Cloth | 4027