2009

Soft Body on page 4037, a deformable three-dimensional closed triangular
mesh
Rope on page 4049, a deformable one-dimensional chain of vertices.
Deforming Mesh on page 4058, a deformable mesh whose vertices have
already been animated, for instance the skin on a character rig.
As with rigid bodies, you must add deformable bodies to a collection in order
to be added to the simulation. Each deformable body type has its own
corresponding collection type.
Also like rigid bodies, you can constrain the possible movement of deformable
bodies: see
Constraining Deformable Bodies on page 4061.
NOTE Deformable bodies are more complex than rigid bodies on page 3909, so
reactor requires more time to simulate them.
Working with Deformable-Body Vertices
reactor includes several tools for working with individual vertices in deformable
bodies. The topics covering these are:
Fixing Vertices in World Space on page 4064
Keyframing Vertices on page 4065
Attaching Vertices to a Rigid Body on page 4067
Attaching Vertices to Deforming Meshes (Skin) on page 4069
Soft Selection on page 4071
Deformable Bodies | 4025