2009

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Filter Bodies In Collisions dialog
Bodies Lists the names of the reactor bodies in the scene. Highlighting an
object populates the Store Collisions and Do Not Store Collisions lists for that
object with respect to the other bodies in the scene. If you highlight more
than one object in this list, how the lists are populated depends on the value
of Common Collisions.
Common Collisions When on, if more than one rigid body is highlighted in
the Bodies list, the Store and Do Not Store lists are populated from the list of
possible pairs that can be made using only your selected objects. When off,
the lists contain all possible pairs from the scene that contain at least one of
your selected objects.
For example, take a scene containing four rigid bodies: Box01, Box02, Box03
and Box04. If Common Collisions is on, and you highlight Box01 and Box02
in the Bodies list, then the only possible pair that includes only your selected
objects is Box01<->Box02.
If you highlight Box01, Box02, and Box03, then the possible pairs using these
objects are Box01<->Box02, Box02<->Box03, and Box01<->Box03. If highlight
the same objects with Common Collisions off, then the lists also include the
highlighted objects paired with the remaining objects in the collection. This
means that the available pairs would also now include Box01<->Box04,
Box02<->Box04 and Box03<->Box04.
This option is selected by default.
Store Collisions Collision data is stored for any pairs of objects in this list.
Storing and Accessing Collisions | 4023