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can record the simulation time at which the collision occured, the objects
involved, the point of collision, and the relative velocity during the collision.
■ Do not store reactor stores no collision data.
■ Store once reactor stores collision data next time an animation is created.
■ Always store reactor always stores collision data when creating an
animation.
# collisions stored This read-only field reports how many collisions were
stored in reactor last time an animation was created.
View Opens the
Stored Collisions dialog on page 4021, which shows all the
currently stored collision information.
Clear Deletes all stored collision information.
Filter Before Storing
These options let you provide more specific details about the collision
information you want to record.
Objects When on, lets you store only collisions involving particular objects.
Use the Objects button to designate those objects.
Click this button to open the
Filter Bodies In Collisions dialog on page 4023.
This allows you to select the pairs of objects whose collisions interest you.
Only collisions involving those pairs of objects are stored.
Velocity When on, reactor stores only collisions that occur above a certain
velocity. You can specify the threshold velocity using the provided field.
reactor ignores this filter for
phantom collisions on page 3913.
Define Collision Pairs Allows you to enable or disable collision detection
between specified pairs of objects. You can find out more about this in the
Collisions Rollout on page 4090 topic.
4020 | Chapter 16 reactor