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Storing and Accessing Collisions
Utility panel > reactor > Collisions rollout
reactor lets you store information about all rigid body collisions that occur
during the simulation. You can access this information via MAXScript or save
it to a text file. The information includes the objects involved, the point of
collision, and the relative velocity during collision. You can then use it to
generate particles or other effects in your animation when objects collide,
trigger sounds, and so on.
You can activate and configure collision storing using the reactor utility's
Collisions rollout on page 4090.
Interface
Store Collisions group
Store Collisions Use these options to store collision information when creating
an animation. For each collision that occurs during the simulation, reactor
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