2009
Common Local Orientation With this option, you align the bodies' local
spaces in world space, and specify the Spin and Suspension axes relative to
this common orientation. The orientation of the rigid bodies in world space
before simulating is unimportant.
This means, for instance, that you can set up your car with its wheels turned
sideways and they still spin around the correct axes when simulating. This
option allows you to change the spin and suspension axes separately. By
default, the spin axes are aligned with the wheel and chassis' local X axes, and
the suspension axes with their Z axes.
Allow Wheel Penetration When on, reactor disables collision detection
between the chassis and the wheels.
Spin Wheels When on, the car's wheels to spin during the simulation and an
arrow appears on the Toy Car viewport icon showing the direction of motion.
■ Ang Speed The target angular velocity that reactor attempts to achieve
for the wheels when Spin Wheels is on. It is specified in radians per second,
so the default value of 3.14 (pi) results in 180 degrees of rotation per second
or half a revolution per second.
■ Gain The maximum angular impulse that reactor can to the wheels in
order to achieve the target velocity.
Disabled When on, reactor removes the Toy Car helper from the simulation.
Display Size The size of the Toy Car helper icon as displayed in the viewport.
Reset Default Values Returns the Toy Car parameters to their default values.
Havok 3 Wheel Params rollout
These parameters apply only when the simulation engine is Havok 3, and
reflect the implementation of a subset of Car-Wheel constraint parameters in
the Toy Car object in Havok 3.
reactor Objects | 4009