2009

Interface
Properties rollout
Show Normal When on, the Plane normal is displayed as an arrow in the
viewport.
Motor
Create panel > Helpers > reactor > Motor
Animation menu > reactor > Create Object > Motor
reactor toolbar > Create Motor button
The Motor helper lets you apply a turning force to any non-fixed rigid body
in the scene. You can specify the angular velocity for the target and the
maximum angular impulse the Motor can apply to achieve this velocity.
You do not need to add a Motor explicitly to a simulation, as all valid motors
in a scene are added to the simulation by default. A Motor is valid if its Rigid
Body property has been set to a valid rigid body in the scene. When not
selected, invalid motors are colored red in the viewport.
Procedures
To create a motor:
Choose one of the above options, and then click in any viewport to add
the motor.
NOTE The icons position has no effect on the motors behavior.
reactor Objects | 4001