2009

The particle material cannot be a submaterial; it must be the main material.
In the non-event-driven particle systems in 3ds Max, Particle MBlur is used
with a control named Direction Of Travel\MBlur and an accompanying
Stretch parameter. In Particle Flow, you can replicate the stretching effect
by using a Scale operator, turning off Scale Factor > Constrain Properties,
and scaling the particle along one axis.
Im trying to apply Particle Flow to an animation created with a
dynamics system.Why am I getting strange results such as unexpected
spawning of particles?
The dynamics system probably generates rotation keys using the Euler XYZ
controller. To avoid interpolation discontinuities, change the rotation
controller for such objects to TCB Rotation.
How can I make all particles appear in the first frame while giving
them different ages?
Use a negative frame range in the
Birth operator on page 2844. For example, to
get a particle-age spread of 30 frames, set Emit Start to -29 and Emit Stop to
0.
How can I specify the time frame in which animated parameters are
applied to particles?
You can animate many of the Particle Flow parameter values with keyframing.
In most actions, you can choose the time frame by which to apply this
animation to the particles from a drop-down list labeled Sync By. You can
apply this animation to particles in the time frame of the entire animation,
or at a specific time of each particle's life (particle age), or based on the length
of time the particle has been in the current event. See the individual operator
and test topics for details.
How can I apply bubble motion to particles?
Although Particle Flow doesn't have the
bubble motion option on page 3067
found in PArray, you can simulate the effect by following this procedure:
1 Add an object to serve as particle geometry and a dummy helper object
on page 2615.
2 Position the dummy away from the center of the particle geometry object
and link on page 3342 your particle geometry to the dummy so that the
2808 | Chapter 14 Space Warps and Particle Systems