2009

IMPORTANT Applies to Havok 3 only.
Quality Lets you set individual settings for each object based on the desired
level of interaction. Default=Moving.
IMPORTANT Applies to Havok 3 only.
The available Quality settings are:
Debris Low-importance objects used for adding visual quality.
Moving Regular objects that populate the world, such as furniture, etc.
Critical Essential objects that are never allowed to interpenetrate.
Bullet Fast-moving projectiles.
Simulation Geometry
Lets you specify the physical representation of your object that will be used
in the Havok simulation.
Proxies
reactor supports substituting one object for another in two different ways:
geometry proxies and display proxies.
Geometry proxies allow you to specify a different bodys geometry as the
simulation geometry for an object. For example, you can have a complex
object displayed on-screen, but replaced for simulation purposes by a box,
which is much easier and faster for reactor to simulate. The box governs the
movement of the object, and dictates how it collides, its position, and
orientation. However, on-screen you can see the complex object in full detail.
Geometry proxies are applied per object.
Display proxies replace a rigid bodys display body with that of another object.
Therefore, they affect display only during the
real-time preview on page 4099
and do not affect animation. They are applied per rigid body, rather than per
object. This means that you can create a compound rigid body of several
objects and simulate these, but display an alternative mesh for the body during
the preview. You can find out how to specify a display proxy in the
Display
on page 3920 section.
3914 | Chapter 16 reactor