2009
■ simulation geometry on page 3914
■ display properties on page 3920
Rigid Body Properties
Utility panel > reactor > Properties
Animation menu > reactor > Open Property Editor
reactor toolbar > Open Property Editor button
You assign physical properties, simulation geometry, and display properties
to a rigid body using the Rigid Body Properties rollout or dialog. The interface
consists of three rollouts or sections, each of which is described in detail in
this topic.
Procedures
To edit the properties of a rigid body:
1 Select the appropriate object in the scene.
2 Open the Properties rollout or dialog. If the item you have selected cannot
become a rigid body (for example, if it is a helper object such as a Rigid
Body Collection), or if you have no object selected, the dialog still displays
when you choose this option, but its controls are unavailable until you
select a valid object.
3 Use the settings to specify the required properties, as described in the
following sections.
Rigid Body Properties | 3911