2009

Soft Body Collection on page 4046
Fracture on page 4010
Motor on page 4001
Plane on page 3999
Spring on page 3930
Toy Car on page 4003
Wind on page 4079
Rigid Bodies
The rigid body is the basic building block of reactor simulations. You can use
a rigid body in reactor to simulate any real-world object that doesn't change
its shape, from a pen to a boulder hurtling down a mountainside.
You can create a rigid body using any geometry in a 3ds Max scene. reactor
then lets you assign the properties the object should have in the simulation,
such as mass, friction, and whether the body can collide with other rigid
Rigid Bodies | 3909