2009

Fracture Object
The
Fracture on page 4010 object in reactor offers excellent usability and
behavior. Objects inside Fracture are standard Rigid Bodies and, as such, you
can add them to constraints, assigned initial velocities, etc. You can tell pieces
to break at a specific time.
Constraint Manipulation and Constraint Spaces
Constraints on page 3925 in general restrict the relative movement between two
bodies (parent and child) or between a body (child) and the world, and use
consistent, intuitive nomenclature and setup methods. Springs, linear dashpots
and angular dashpots are referred as
Simple Constraints on page 3930, while the
other constraints (those that are grouped with a
Constraints Solver on page
3945) are referred to as
Cooperative Constraints on page 3943.
Special Features in reactor | 3901