2009
If your reaction involves cloth, rope, or soft bodies, you'll need to stick with
Havok 1, the version included with previous releases of 3ds Max. However, if
you're using rigid bodies only, you can take advantage of the enhanced
accuracy available in Havok 3. For more information, see
The reactor Utility
on page 4083 and Havok 1 World/Havok 3 World Rollout on page 4087.
Integrated User Interface
The reactor interface is fully integrated in 3ds Max. You can access functionality
in reactor through menus, quad menus and toolbars. All 2D and 3D icons
follow a consistent look and feel. The
reactor utility on page 4083 parameters
are arranged for easy access.
You can find more details in:
■ reactor on page 3881
■ The reactor Utility on page 4083
Vertex Selection Inside reactor Modifiers
The reactor modifiers for
deformable bodies on page 4024: Cloth, Soft, and Rope,
let you select vertices and apply constraints (fix points, keyframe points, attach
to rigid body, attach to deforming mesh) to those vertices without leaving
the modifier or having to apply extra modifiers. You can create and manipulate
deformable constraints on page 4061 inside the modifier.
3898 | Chapter 16 reactor