2009
How do I use motion blur with Particle Flow? on page 2807
How do I use the Particle Age and Particle MBlur maps with Particle Flow? on
page 2807
I’m trying to apply Particle Flow to an animation created with a dynamics
system. Why am I getting strange results such as unexpected spawning of
particles? on page 2808
How can I make all particles appear in the first frame while giving them
different ages?
on page 2808
How can I specify the time frame in which animated parameters are applied
to particles?
on page 2808
How can I apply bubble motion to particles? on page 2808
How can I branch an event to several other events? on page 2809
Does it matter which order I put actions in an event? on page 2809
How can I tell which particles are in a certain event? on page 2810
Why do my particles lose their material when they move to another event?
on page 2810
Can I have an event receive input from multiple events? on page 2810
I changed an operator setting, but it doesn't seem to have any effect on the
particle system.
on page 2810
Can an event be isolated in Particle View and not connected to anything? on
page 2811
General
How does Particle Flow handle time?
Parameters that measure time in Particle Flow, such as
Birth on page 2844 > Emit
Start/Stop and
Age Test on page 2958 > Test Value, are specified in frames.
However, Particle Flow is always aware of the current system frame rate (fps),
and if you change this rate, it adjusts all time-related parameters to keep the
same timing. For instance, if you set Test Value to 60 when you're using the
NTSC frame rate (30 fps), and then switch to PAL (25 fps), Particle Flow
automatically changes the value to 50, so the age that's tested for is still two
seconds.
On the other hand, rate parameters, such as Speed, are measured in units per
second, so they don't change when you go to a different frame rate.
2802 | Chapter 14 Space Warps and Particle Systems