2009

Particle Flow FAQ
This topic offers answers to a number of questions users commonly ask when
first learning to use Particle Flow. The first section contains links to all the
questions, and the subsequent sections contain the questions and answers
organized by category.
Question List
How does Particle Flow handle time? on page 2802
When I go to a different frame, the software sometimes seems to freeze for a
while. What's going on?
on page 2803
Is there a way to pre-calculate portions of a particle simulation, as in "baking"
the animation?
on page 2803
What else can I do to optimize performance? on page 2804
How do I use Particle Flow to make an object explode? on page 2804
How can I control the accuracy of the Particle Flow simulation? on page 2804
Can I use MAXScript to affect particles? on page 2804
Can I use more than one object as instanced geometry? on page 2805
How can I exclude particles from certain light sources? on page 2805
How do I open Particle View without clicking Particle View button on the
command panel?
on page 2805
Do I need multiple Particle Views to manage more than one particle system?
on page 2805
Can I selectively disable or "turn off" portions of a particle system? on page
2805
I sometimes see events named Action Recovery in Particle View. Where did
they come from?
on page 2806
How do I animate action parameters? on page 2806
How can I synchronize an animated bitmap texture to particle age? on page
2806
Do I still need to bind my Particle Flow particles to space warps? on page 2806
How do I make particles follow a path? on page 2806
Can I use Snapshot or dynamics with Particle Flow? on page 2807
Particle Flow | 2801