2009

Procedures
To use Skin Utilities:
1 Load a scene that contains two skinned meshes, one from which you
want to extract the skin data, the other to which you want to paste it.
2 Select the source mesh, the mesh with the correct envelopes and vertex
weights.
3 Choose Utilities panel > More button > Skin Utilities.
4 Click Extract Skin Data to Mesh.
A new object is created, identical to the selected object. This is a new
mesh with all envelope-assigned and manually-assigned vertex weights
baked into the mesh. The object is named with the prefix SkinData_
followed by the same name as the original object.
5 Move the skin data mesh on top of the mesh to which you would like to
paste the skin data, so the two meshes are coincident.
6 If necessary, adjust the skin data object at the Vertex sub-object level to
make it fit the other mesh as closely as possible.
7 Select both the skin data object, and the object to which you want to
paste the data.
8 Click Import Skin Data From Mesh.
The Paste Skin Data dialog appears.
9 Match up the bones by highlighting one on each side of the dialog, and
clicking the left arrow to move the target bone to its match on the left
side.
You can also highlight several bones on each side at once, and click the
left arrow to move them all over at the same time. Only bone pairs on
the left side of the dialog will be pasted.
10 If the meshes' vertices do not match exactly, set the Interpolation method
to Match by Face, and increase the Threshold to a unit value that will
allow the meshes' faces to match up.
11 Click OK to paste the vertex weights and close the dialog.
12 Delete the skin data mesh.
3876 | Chapter 15 Animation