2009

Every Frame The object's properties are recalculated for every frame.
Every Calc Interval The object's properties are recalculated at each "Calc
Interval." You set the Calc Interval (interval of calculation) in the Time
Parameters rollout; it specifies how many calculations are performed for each
frame of the simulation time range.
Material Editor Physical Properties group
Three of an object's physical properties are taken by default from its material:
bounce, static friction, and sliding friction; see
Dynamics Properties Rollout
on page 5423. Use these settings in this group to accept or override the material's
dynamics properties.
Bounce Specifies how far the object bounces after collision. Available only if
Override Material Bounce is on.
Override Material Bounce Enables the Bounce spinner when you want to
use a specific value that's different than that assigned by the object's material.
When using a multi/sub-object material, you can assign different Bounce
values to the sub-materials, and thus to different faces of an object. But if you
use an override value, it affects the whole object only.
Copy to Object's Material Copies the value in the Bounce spinner to the
material assigned to the object.
Static Friction Specifies how hard it is to start moving on a surface. Available
only if Override Material Static Friction is on.
Override Material Static Friction Enables the Static Friction spinner when
you want to use a specific value that's different than that assigned by the
object's material. When using a multi/sub-object material, you can assign
different Static Friction values to the sub-materials, and thus to different faces
of an object. But if you use an override value, it affects the whole object only.
Copy to Object's Material Copies the value in the Static Friction spinner to
the material assigned to the object.
Sliding Friction Sliding friction determines how hard its for an object to
keep moving over a surface. Available only if Override Material Bounce is on.
Override Material Sliding Friction Enables the Sliding Friction spinner when
you want to use a specific value that's different than that assigned by the
object's material. When using a multi/sub-object material, you can assign
different Sliding Friction values to the sub-materials, and thus to different
faces of an object. But if you use an override value, it affects the whole object
only.
Dynamics Utility | 3871