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Select effects (space warps) in the list on the left and use the > button to move
them to the list on the right. Effects thus chosen affect all objects in the
simulation except unyielding ones.
The Assign Global Effects dialog functions similarly to the
Edit Object List
dialog
on page 3873.
Collisions group
Specifies which collisions are included in the dynamics calculation.
Collisions by Object Collisions assigned to specific objects through the Edit
Object dialog > Assign Object Collisions button are included in the calculation.
Global Collisions Collisions assigned in the Assign Global Collisions dialog
(accessed by clicking the button of the same name) are included in the
calculation.
Assign Global Collisions Displays the Assign Global Collisions dialog.
Select the objects in the list on the left and use the > button to move them to
the list on the right. All objects thus chosen collide with each other in the
simulation.
The Assign Global Collisions dialog functions similarly to the
Edit Object List
dialog
on page 3873.
Solve group
Update Display w/ Solve Displays each frame of the solution in the wireframe
viewports during the calculations. This slows down the calculation process.
Solve Calculates the dynamics solution, generating keys over the range of
frames specified in the Timing area. A progress bar appears in the status/prompt
line. Press ESC to cancel the calculation.
NOTE You cannot undo the generation of a dynamics simulation solution. If there's
a chance you might want to restore the scene to its state prior to the solution,
either
save on page 6927 the scene or use Hold on page 264 before solving it.
Timing and Simulation rollout
Lets you specify the range included in the calculation, how IK is included in
the simulation, and what the air density is for the simulation.
Dynamics Utility | 3863