2009

3 On the Create panel > Space Warps > Particles and Dynamics > Object
Type rollout, click Gravity.
4 Drag in the Top viewport to create a Gravity gizmo.
5 On the Utilities panel, click Dynamics.
6 On the Dynamics rollout, click New.
Dynamics00 appears in the Simulation Name field.
7 Click Edit Object List.
The Edit Object List dialog displays.
8 Select all the boxes in the dialog and click the > button, then click OK.
All the objects are moved to the Objects in Simulation list on the right
side of the dialog.
9 On the Dynamics rollout, click Edit Object.
The Edit Object dialog displays.
10 In the list under Object, choose Box01.
11 Turn on Dynamics Controls group > This Object is Unyielding.
12 Click Ok to close the Edit Object dialog.
The "ground" box wont move when the other objects collide with it.
13 On the Dynamics rollout, in the Effects group, turn on Global Effects.
14 Click Assign Global Effects, select Gravity in the dialog and click > (right
arrow), then click Ok.
This assigns gravity to all objects in the simulation.
15 On the Dynamics rollout, in the Collisions group, turn on Global
Collisions.
16 Click Assign Global Collisions, select all the boxes in the dialog and click
> (right arrow), then click OK.
Collisions are active for all the boxes.
17 Turn on Update Display with Solve, and then click Solve.
In the viewports the objects fall and collide with each other and the
ground plane.
18 Turn on the Auto Key button, move the time slider to frame 15, and then
select and move the "ground" box upward along the Z axis.
Dynamics Utility | 3855