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2 After assigning the Motion Capture controller, open the Properties dialog
for the track and bind the type of peripheral device(s). As an example,
the Rotation Motion Capture controller has three rotational axes to which
you can bind one device each.
3 After binding devices, adjust their settings and parameters in the lower
portion of the Track Properties dialog. These controls vary depending on
the type of device.
4 On the Utilities panel, open the Motion Capture utility. You can test and
record your motion for any combination of tracks over any range of
frames.
The following motion-capture devices are included with 3ds Max:
Mouse Input Device rollout on page 3809
Keyboard Input Device rollout on page 3810
Joystick Input Device rollout on page 3811
MIDI Device rollout on page 3814
Procedures
To assign a Motion Capture controller to tracks:
The first step in using motion capture is to assign motion-capture controllers
to the tracks you want.
1 In the Track View hierarchy, highlight the Transform track you want.
2 Choose Controller > Assign.
The Assign Controller dialog is displayed.
3 Choose Motion Capture (might start with Position, Float, Scale,
or other), and then click OK.
A Motion Capture dialog is displayed. Its title bar includes the name of
the object and the track to which the controller is assigned.
If a Data dialog opens instead, close it, right-click the track name, and
choose Properties.
Motion Capture Utility | 3799