2009

Load Source > From Reservoir Opens the Reservoir File Groups dialog on
page 3763, where you can choose a clip from the Reservoir to replace selected
clips.
Copy to Biped Puts the clips animation onto the base state of the selected
biped, evident when not in Mixer or any other mode. This option is available
only when a single clip is selected.
NOTE This dialog is available only for biped object mixes.
Collapse Saves a collapsed version of the selected clip to a new BIP file.
Collapsing removes all scaling, trims, and time warps from the clip, and
prompts for a new BIP file name for the collapsed version of the clip. The
original selected clip is replaced by the new clip. Collapsing a clip does not
affect the selected clip itself.
NOTE This dialog is available only for biped object mixes.
Transitions menu
Select a transition track to make commands on this menu active. Right-clicking
a transition also opens this menu.
Edit Opens either the
Mixer Transition Editor dialog (Biped Object) on page
3764 or the
Mixer Transition Editor dialog (Non-Biped Object) on page 3768, based
on the kind of mix the transition is applied to. The dialogs are similar to the
Transition Editor on page 4558 accessed from the Motion Flow rollout.
Optimize Optimizes the selected transitions. This uses optimization algorithms
similar to those in Motion Flow.
Convert To Loopable Clip Allows you to create a loopable clip from a
transition between two clips that are clones of one another. The two clips
must share the same source file, meaning they must point to the same clip in
the reservoir and they must have identical time warps and scales. Although
the two clips don't have to be created via cloning, it is probably the best way
to create them.
The loopable clip will replace the two original clips and their transition and
will begin exactly one frame before the transition starts, so at that frame, the
animation will appear the same as it did before you created the loopable clip.
If you tile the loopable clip after you create it, it should loop perfectly.
NOTE This dialog is available only for biped object mixes.
3758 | Chapter 15 Animation