2009

7 At the Vertex sub-object level, in the Front viewport, region-select the
bottom cap vertices of the cylinder.
8 Remain at the sub-object level, and in the stack display click the Conform
Binding item.
9 In the viewport, select the Conform icon.
10 In the Modify panel, turn on Use Selected Vertices.
Now that only the bottom cap vertices are selected, the rest of the cylinder
is restored. If you adjust the viewing angle and play the animation, you'll
see that the bottom face of the cylinder follows the terrain, while the rest
of the cylinder retains its shape.
Interface
2788 | Chapter 14 Space Warps and Particle Systems