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2 From the Motion Mixer menu, choose Bipeds > Compute Mixdown.
If Prompt for options at each Mixdown is turned on in the Mixer
Preferences dialog, you will be prompted for mixdown options. Click OK
to start the mixdown.
A progress bar at the bottom of the Mixer shows the progress of the
mixdown process. After a few moments, a new track called Mixdown is
created as the last track in the biped’s mix.
You can turn the track on and off by clicking the track. When the track
is solid, the Mixdown track is on (active), and the biped performs the
animation in the mixdown. When the track appears with hatchmarks,
the track is off (inactive), and the biped performs the animation in the
raw mix.
3 Click the Mixdown track to make it active.
4 Scrub the time slider or play the animation to check the transitions. If
they need correction, turn off the Mixdown track, correct the transitions,
and compute the Mixdown again. Repeat until the transitions are correct.
5 With the Mixdown track active, choose Bipeds menu > Copy Mixdown
to Biped.
6
Turn off Mixer Mode if it is on.
The mix from the Motion Mixer is visible on the biped in viewports even
though the biped is no longer in Mixer mode.
7
To save the animation as a BIP file, click Save File on the Biped
rollout.
To save Motion Mixer data to a MIX file:
A MIX file saves the current state of the Motion Mixer data for a selected biped,
including all clips, transitions, trims, scaling and time warps. It is not necessary
to collapse clips before saving a MIX file.
1 Select the biped in the Motion Mixer by clicking the biped name at the
upper left of the track set.
2 From the Motion Mixer menu, choose Bipeds menu > Save Mix File. Enter
a filename for the .mix file, and click Save.
3744 | Chapter 15 Animation