2009

The coin/disk moves from one corner of the terrain to the other.
The terrain will become the target object, and the cylinder the deformed
object. The next step is to create the Conform space warp and bind it to the
cylinder.
1 On the Create panel, choose Space Warps, and then, from the drop-down
list, choose Geometric/Deformable. Click the Conform button.
2 In the Top viewport, in the center of the terrain, drag outward to create
the Conform space warp.
3 Click the Pick Object button, and then click the terrain box.
4 In the Front viewport, drag the space warp up until it's above the cylinder.
As seen in the Front viewport, the terrain is at the bottom, the cylinder
is between the terrain and the space warp, and the space warp is at the
top.
5 Bind the space warp to the cylinder.
The cylinder becomes a disk that seems to be painted on the surface of
the terrain.
6 Drag the time slider to see the cylinder/disk move across the box,
following the terrain.
Because the vertices are pushed almost to the level of the terrain, the faces of
the two object might intersect. In the following steps, you'll fix this by
adjusting the standoff distance between the target surface and the pushed
vertices. Then you'll go on to affect only selected vertices in the cylinder.
1 Select the Conform space warp, and open the Modify panel.
2 Set Standoff Distance to 3.
You can now clearly see the surface of the disk above the terrain.
3 Set the Standoff Distance to 20.
The disk floats 20 units above the terrain. Next, change the affected
vertices.
4 Select the disk/cylinder.
5 In the modifier stack display, click the Cylinder item so it's highlighted
in gray.
6 Apply a Mesh Select modifier.
Geometric/Deformable | 2787