2009

There is also a Conform compound object on page 731 that provides additional
methods of conforming one object to another.
Conform viewport icon (a surface is below it)
Procedures
Example: Using the Conform space warp:
Begin by making two objects.
1 Create a terrain by making a wide, flat box with plenty of Length and
Width segments (or a quad patch). Apply a Noise modifier and adjust its
parameters to result in a bumpy terrain (not mountainous, but low and
irregular).
2 Create a short, wide cylinder whose radius is about one-eighth the area
of the box (like a coin). You'll animate the cylinder to float diagonally
over the surface of the terrain.
3 Set Cap Segments in the cylinder to 4, and position the cylinder to float
over the terrain.
4 Set the object color of the cylinder to contrast with the color of the terrain.
5 Move the cylinder inside one corner of the terrain as seen from the Top
viewport. Turn on Animate, move to frame 100, and move the cylinder
to the opposite corner of the terrain.
2786 | Chapter 14 Space Warps and Particle Systems