2009

Foot-Based Transitions with 3ds Max Objects
For foot-based motions, follow this overall workflow:
1 Find a good place to start and end the transition.
2 Create the transition with this timing.
3 Choose the parent object to be a velocity blend object.
4 Choose the model's feet to be sub-blend objects.
5 Optimize the transition.
Procedures
To create a transition between two clips:
1 Right-click an existing track to insert a Transition track or convert the
current track to a Transition track.
2 Right-click the track and choose New Clips > From Files from the pop-up
menu. Choose at least two clips to load.
The clips are placed on the transition track with transitions between
them.
3 Drag the transition to move it, or drag its ends to resize it.
4 Before adding the next clip, move the last clip's transition bracket to the
next desired transition location, and then load the clip.
To optimize a transition:
With foot-based clips, you can use the
Optimize command on page 3758 to help
you find the best timing for a transition. The Optimize command exhaustively
searches the specified time period for times when the foot positions match
most closely.
TIP A good workflow is to look at the clips individually to find the best approximate
time for a transition, then use Optimize to fine-tune the timing.
1 Create a transition between clips at approximately the right location on
the track.
2 Right-click the transition and choose Optimize from the pop-up menu.
The
Transition Optimization dialog on page 3774 appears.
Using the Motion Mixer | 3729