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are blue. The color distinction makes it easier to work with multiple bipeds
and non-biped objects in the Motion Mixer.
Biped rollout > Mixer Mode must be turned on in order to see the
motion on the biped in viewports. This option is turned on by default when
you open the Mixer from the Biped rollout on page 4331.
The Motion Mixer might not display the entire active segment when it
is first opened. To set the Mixer display to the extent of clips in the Mixer,
click Set Range on the Motion Mixer toolbar.
Preparing BIP and XAF Files
To use a motion file with the Motion Mixer, it must first be saved as either a
BIP or XAF file. Many BIP files come with 3ds Max; you can use these, or you
can make your own. To find out how to create your own BIP files, see
Loading
and Saving BIP Animation
on page 4300. For more information of XAF files, see
Saving and Loading Animation on page 7074.
Importing XAF Files
Non-biped object assets are loaded into the Mixer using the
Load XML
Animation File dialog
on page 7077, from which you pick the desired XAF motion
file to import. If the motion file needs an XMM mapping file, you can either
choose an existing one or open the Map Animation dialog on page 7083 to create
a new file.
TIP If you load multiple motion clips at the same time, you can pick a mapping
file only once if all clips use the same.
NOTE The Relative/Absolute and Replace/Insert options are unavailable when you
import XAF files.
NOTE Loading XAF clips from the Reservoir on page 3787 follows the same workflow.
Interpreting Clip Names
When you load a clip into the Mixer, the clip appears on the track as a solid
bar, with its name displayed on the clip.
Using the Motion Mixer | 3709