2009

To add a biped to the Motion Mixer:
1 On the Motion Mixer toolbar, click Add Biped.
2 From the Bipeds dialog, choose the biped(s) you want to add to the
Motion Mixer.
Several bipeds can be added to the mixer at once. When you click OK,
highlighted bipeds are added to the mixer. Each is automatically assigned
a trackgroup, a clip track, and a balance track.
To add a non-biped object to the Motion Mixer:
1
On the Motion Mixer toolbar, click Add Max Objects.
2 From the Max Objects To Mix dialog, choose the object(s) you want to
add to the Motion Mixer.
TIP You can save time if you first select your objects, and then open the
dialog. This way, the objects are automatically highlighted.
3 Enter a mix name or leave the default one.
When you click OK, the highlighted objects are added to the mixer under
a single object mix . A track is automatically assigned to the object.
Importing Clips to the Mixer
You can bring motion clips (BIP and XAF files) into the mixer with any of
these methods:
Choose a file directly from the folder in which it resides.
Choose a file from those you have placed in the
Reservoir on page 3745, a
storage area for BIP and XAF files.
Import motion from another biped in the scene. See
Working with Clips
in the Mixer
on page 3713.
Import a motion flow script.
All clips imported for a single object are assigned a random, unique color. For
example, all clips for one biped might be red, while those for another biped
3708 | Chapter 15 Animation