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By default, the command saves all keys from animated tracks for selected
objects, including motion derived from constraints. For example, if an
object rotates because a LookAt constraint is applied to its Rotation track,
then when you save its animation with Include Constraints on, the
software generates rotation keys based on the constrained motion. It does
not save the actual constraint.
If you turn on Segment, you can then set a frame range from which to
save animation.
4 Specify a file name and then click Save, or click the + button next to Save
to increment the file name and save under the new file name.
If the selected objects contain no savable animation, the message “No
animation tracks to save” appears. If this happens, create animation to
save or change the Save Animation parameters as needed.
Next, you load the animation data.
5 Set up or load a new scene and then select any objects that are to receive
the loaded animation.
NOTE Using this method, you can load animation only to selected objects.
Alternatively, you can load animation to specific tracks in Track View; see
Hierarchy Right-Click Menu on page 3461 .
6 From the File menu, choose
Load Animation on page 6873 .
7 Find and highlight the XAF file from which to load animation.
8 Click Load Motion. If the objects you're loading animation to are the
same as those you saved the animation from, the animation loads and
is mapped automatically. If mapping is required, you're given the
opportunity to set it up. Or, if you've already set up mapping for the
scene and incoming animation data, choose a mapping (XMM) file from
the Motion Mapping/Retargeting drop-down list and then click Get
Mapping. Otherwise, click Edit Mapping.
Clicking Edit Mapping opens the
Map Animation dialog on page 6879 ,
which contains three lists: from left to right, Current, Mapped, and
Incoming. The Current list shows selected objects in the scene and their
animation tracks; the Incoming list shows animation tracks in the XAF
file, and the Mapped list shows, for each track in the Current list, the
animation track in the Incoming list that will map to it. In certain cases,
such as with objects that have the same name, some tracks are mapped
automatically and appear in the Mapped column as soon as you open
Saving and Loading Animation | 6871