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3 Click Source File and choose the animation source file.
4 In the Merge Animation dialog, under Source Objects, use a wildcard
expression to specify multiple items that share a set of characters in their
names. For example, if the character bones are named Skater_Head,
Skater_RFoot, and so on, enter Skater* under Source Objects.
5 Click Refresh for Source Objects.
6 Under Current Objects, use a wildcard expression to filter the current
nodes' prefix or suffix. Click Refresh.
7 Click Auto Name Mapping.
Source nodes are placed in the Merge Nodes column, corresponding with
current nodes with the same prefix or suffix.
8 Specify whether to replace or paste animation data from the source file.
If pasting animation data, the frame times for the merge nodes are added
to the current nodes.
9 Specify the source node attributes that will be merged.
10 Click Merge Animation to merge animation data from merge nodes to
corresponding current nodes.
To insert animation from one character assembly to another:
For
character assemblies on page 217 , the Insert Animation feature can be
used to merge animation data.
1 Load the file into which the animation data will be merged.
2 Select the character assembly node.
3 On the Modify panel, click Insert Animation. Select the source file from
which animation data will be merged.
4 Follow the previous procedure from step 4.
To merge animation data from objects in the same scene:
1 Choose File menu > Merge Animation.
2 Click Source Object, and choose the object from which animation data
will be transferred. This object and its hierarchy appear under Source
Nodes in the Object Mapping rollout.
Merge Animation | 6861