2008

NOTE If you plan to merge animation data to and from characters, the process
will be much easier if you use the same bone-name prefixes or suffixes for each
character.
See also:
Merge on page 6854
Merging Effects on page 6385
Replace on page 6866
Procedures
To replace the animation in the current scene with the animation from another
scene:
1 Load the scene that will receive the merged animation data.
2 Choose File menu > Merge Animation.
3 In the Merge Animation dialog, click Source File to choose the file from
which to merge animation data. The objects appear under Source Nodes
in the Object Mapping rollout.
4 On the Object Mapping rollout, drag and drop the source nodes to the
Merge Nodes column, matching them with the appropriate current nodes.
5 In the Source Time Range group, choose Replace Animation.
6 Specify the source node attributes that will be merged.
7 Click Merge Animation to merge the animation data from the merge
nodes to the current nodes.
To insert animation data from one character to another:
The Source Objects and Current Objects entry fields allow you to enter wildcard
expressions to filter prefixes and suffixes of node names. The filtered text is
ignored by the Auto Name Mapping tool, so complex structures of
similarly-named nodes can be mapped quickly. This feature is handy for
transferring an animation between character structures, providing the source
and current nodes have been named with the same conventions.
1 Load the file with the character to which animation data will be merged.
2 Choose File menu > Merge Animation.
6860 | Chapter 21 Managing Scenes and Projects