2008

Color Filter Filters all light falling on objects. Set to a color other than white
to tint the overall effect. Default=white.
Filter Size The size, in pixels, of the filter used to reduce noise in the effect.
Default=0.5.
TIP Filter Size is especially useful when Adaptive Undersampling is turned off, and
Rays/Sample has a low value.
Changing the Filter Size value
Increasing Filter Size reduces noise in the rendering.
Extra Ambient When set to a color other than black, adds that color as extra
ambient light on objects. Default=black.
Ray Bias Ray Bias, like
Ray-Trace Bias for shadows on page 7906 , adjusts the
positioning of the bounced light effects. Use it to correct rendering artifacts,
such as the banding that can occur when an object casts shadows on itself.
Default=0.03.
Bounces The number of light-ray bounces that are traced. Increasing this
value increases the amount of color bleeding. Lower values give faster results
with less accuracy, and typically produce darker images. Higher values allow
more light to flow through the scene, resulting in brighter, more accurate
images at a cost of rendering time. Default=0.
When Bounces equals 0, the Light Tracer disregards volumetric lighting.
Default Scanline Renderer Rollout | 5971