2008
NOTE If you use one of the “node hierarchy” Derive By settings, you will see
Block/Style Parent objects in the Modifier panel and not VIZBlocks.
■ AutoCAD Architecture style-based objects are complex objects like Doors
and Windows whose components rely on style definitions to control how
they appear in the scene. For example, style definitions for a door set the
type of door, the door thickness, the materials assigned to the various
components, and so forth. Altering the style definitions changes the
appearance of the object in the scene.
See also:
■
Object Properties on page 245
Instanced Objects
Instanced objects are AutoCAD, Revit, or AutoCAD Architecture objects or
blocks that you can drag and drop into 3ds Max.
Modifiers and materials that are applied and assigned to an instanced object
propagate throughout all instances of the object. For example, if all the doors
in a scene have glass panes and you change the glass material of one door, all
the doors of the same style will adopt that material. Propagation of materials
can be controlled by toggling
Propagate Materials To Instances on page 5232 .
Once you link a model to 3ds Max, instanced objects can be transformed
(moved, rotated, or scaled). If you don't like the way an object is transformed,
you can use the Undo command or
Reset Transform button on page 6820 on
the Modify panel.
Family Elements
When modifiers and materials are assigned to family elements that are
imported or linked to 3ds Max, they propagate throughout all instances of
the element if their family and type match exactly. For instance, one particular
part of your model shows a room with three doors. Two of the doors are Doors
<Single-Flush : 32” x 80”> and the third is a Doors <Single-Flush : 36” x 80”>. If
you change the panel material of one of the Doors <Single-Flush : 32” x 80”>
doors, the panel of the other Doors <Single-Flush : 32” x 80”> door will also
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