2008
AccuRender Materials
AccuRender materials consist of one or more base materials. For each base
material you can set attributes such as color, reflectivity, transparency, index
of refraction, bump maps, and image maps.
The Procedures list displays the simple materials that combine to form your
final material definition and the rules for combining them. For simple
materials, there is only one item in the list: Base. For complex materials, a tree
indicates how the components combine. For example, the marble procedure
consists of a Base material and a Vein material. While the Base material is
considered a 'procedure', it is translated because it's at the bottom level of the
material. The Vein material is ignored.
AccuRender materials that are applied to objects in the Revit drawing are
translated when you link or import the drawing to 3ds Max. If the texture
used for the material is a digital bitmap like a BMP or JPG file, the texture will
be included with the material.
However, if the texture being used is one of the Procedures, the texture is not
translated when the drawing is brought into 3ds Max. In these cases, you will
see only the diffuse color.
See also:
■
Material Editor, Materials, and Maps on page 5163
Procedures
To retain material settings made in 3ds Max during a reload:
1 On the Files panel of the File Link Manager, make sure the Show Reload
Options switch is active.
2 Select the updated DWG file from the Linked Files list and click Reload.
3 Open the Advanced tab and turn on Use Scene Material Definitions and
then click OK.
The updated DWG file is reloaded and Revit materials retain the setting
changes you made in 3ds Max.
6840 | Chapter 21 Managing Scenes and Projects