2008
Applying Materials to Linked Revit Objects
As with models that are imported or linked from AutoCAD Architecture, there
are special behaviors exhibited with materials assigned to linked Revit objects.
The behavior is controlled by the
Propagate Materials To Instances toggle on
page 5232 .
When applying materials to a linked drawing in 3ds Max, family and type
plays an important role in material management. Assigning a material to any
component of any linked Revit object is equivalent to assigning the same
material to every instance of that component in every object with the same
family and type throughout your scene.
As an example, say you have multiple instances of a Doors <Single-Flush : 34”
x 80”> door in your drawing, which consists of three components: two
Frame/Mullion components representing the inside and outside trim and a
Panel component. If you assign a material to one Panel component anywhere
in your 3ds Max scene, all the Panels for all the Doors of that family and type
throughout the scene will receive the new material.
If you want to keep materials from propagating between instances in your
scene, turn off the
Propagate Materials To Instances toggle on page 5232 from
the Material Editor's Options menu.
See also:
■ Instanced Objects on page 6843
■ Blocks on page 6844
Editing Revit Materials in 3ds Max
Once a drawing is linked or imported to 3ds Max, you can modify or replace
the materials. The File Link Manager maintains a list of materials that it links
to 3ds Max. If you change the properties of an assigned material while working
in 3ds Max, the new properties can get overwritten the next time you reload
an updated drawing, exported from Revit.
During a File Link reload, if the Show Reload Options switch is turned on,
you can control how materials are handled by using the Use Scene Material
Definitions or Use Scene Material Assignments on Reload options.
File Link | 6839