2008
Texture Coordinates
Material textures on imported or linked objects have the same appearance as
within Revit or AccuRender. Of course, the exception to this rule is when
AccuRender procedural textures are used.
When materials from Revit are viewed in the 3ds Max Material Editor, you'll
notice that some settings are not translated or they are not set as you're used
to seeing in 3ds Max. For example, if the texture map of a flooring material
has a rotation of 45 degrees in the Revit project, the rotation setting does not
translate when the model is linked/imported to 3ds Max. The rotation for the
texture map is set to zero in the 3ds Max Material Editor.
Map Scaling
The scale of material textures is of primary importance. The File Link Manager
or DWG/DXF Importer attempts to read and translate the offset and tiling of
the materials so the texture maps appear in 3ds Max as they do in Revit.
However, map scaling may differ because the Tile Size settings in Revit are
measured in decimal feet or meters even if your Project Units are set to Decimal
Inches or Millimeters. Once the model is linked or imported to 3ds Max, you
can turn on Use Real-World Scale and match the Tile Size settings. The main
thing is to pay attention to the Tile Size settings when you create the material
in Revit.
As a example, let's say you've created a material in Revit that uses a brick
texture map with an X: Tile Size set to 20 and a Y: Tile Size set to 16. If you
open that material in the 3ds Max Material Editor, you will find that the Width
and Height Size settings are automatically set to 20' and 16' respectively. The
texture mapping will always be scaled correctly in the scene. How a material
is displayed in the Material Editor depends on whether Use Real-World Scale
is turned on or off.
See also:
■
Applying Materials to Linked Revit Objects on page 6839
■ Editing Revit Materials in 3ds Max on page 6839
■ UVW Mapping on Revit Objects on page 6841
■ Propagate Materials to Instances on page 5232
6838 | Chapter 21 Managing Scenes and Projects