2008

not translate the drawings material, and instead uses the material defined in
the scene.
When turned off, the File Link Manager always uses the material definitions
contained in the DWG file, and will overwrite scene materials with the same
name, regardless of which objects the material is applied to. In addition,
material definitions are always reloaded from the DWG file, so if you make
changes to a linked material, then reload, those changes will be lost.
If the Use Scene Material Assignments on Reload switch is turned on, linked
objects with a material already assigned to them in the 3ds Max scene will
not have that material assignment changed. When turned off, linked objects
have their material assignment coordinated with the drawing, so that the
two are in-sync.
Determine how you want Splines Handled
The settings on the Spline Rendering File Link Settings dialog control how
shapes and splines are linked or imported into 3ds Max.
In your original project, you may have used 2D lines to represent joints
between sidewalk pavers or as mullions separating sections of a curtain wall.
The settings on the Spline Rendering panel let you use those lines more
advantageously.
When you turn on Enable In Renderer and/or Enable In Viewport, lines are
visible when you render the scene or are treated as selectable objects in the
scene. You can also adjust the appearance of lines by having them display as
radial or rectangular geometry.
TIP Using the Sweep modifier on page 1709 with 2D splines or shapes lets choose
a cross-sectional shape that is swept along the spline resulting in much more scene
detail.
Suggested Workflow for Revit to 3ds Max Projects
Most of the work you do on your Revit project will be done in Revit. The initial
design, layout and modeling all occurs from within the Revit program. 3ds
Max comes into play when you're ready to produce some higher end renderings
and perhaps add some final details.
File Link | 6835