2008
you make changes to a linked material, in 3ds Max, then reload, those changes
will be lost (if the switch is off).
If Use Scene Material Assignments on Reload is on at the same time as Use
Scene Material Definitions, standard/architectural materials, material
assignments, and face material IDs are left as they are.
If Use Scene Material Assignments on Reload is off at the same time as Use
Scene Material Definitions, only the material assignments and face material
IDs are updated and standard/architectural materials are not translated.
TIP When reloading a file, most of the materials from the DWG file will have
already been created in the scene by 3ds Max; they may not need to be
re-translated. If you want to update a scene material with the definition contained
in the drawing, turn this switch off.
NOTE Material name comparison is case-sensitive.
Use Scene Material Assignments on Reload When on, linked objects with
a material already assigned to them in the 3ds Max scene will not have that
material assignment changed. This is the case regardless of whether the material
was assigned automatically by the File Link Manager or manually by the user.
When off, linked objects have their material assignment “coordinated” with
the drawing, so that the two are in sync.
If Use Scene Material Definitions is on at the same time as Use Scene Material
Assignments on Reload, standard/architectural materials and material
assignments are left unchanged.
If Use Scene Material Definitions is off while Use Scene Material Assignments
on Reload is on, only standard/architectural materials are retranslated. Any
material assignments and Face Material IDs are left unchanged, so Multi/Sub
object materials are not retranslated but some sub-materials may have changed.
Selective Reload Lets you perform a partial reload of your linked file. Use a
partial reload when you know what has changed in the linked file, and want
to speed up the time it takes to reload the geometry.
The following options are available:
■ Selected in Scene Reloads only the objects currently selected in your
scene.
■ Selected in List Reloads only the objects that you choose from a named
list. This list is defined by clicking Linked Objects.
File Link | 6805