2008

The File Link Manager defines which geometry is included in the 3ds Max
scene from the linked file, how the geometry is organized, and when it's
regenerated.
The objects that you bring in from linked files behave just like any other object
created in 3ds Max. You can scale, rotate, and move them, as well as attach
modifiers and materials.
You can also refresh or break links to linked files. When you refresh a linked
file, any changes you've made to the linked file are applied to geometry in
your scene. Note, however, that 3ds Max won't edit or change your original
linked file. The integrity of your other software's design database is never
compromised with the File Link Manager.
Finally, if you decide to break a link to a linked file, you can either keep the
objects from the linked file in your scene or have them removed along with
the link.
TIP For optimal speed when bringing a DWG file that contains a lot of text into
3ds Max, use
Import on page 6979 rather than File Link.
See also:
File Link on page 6772
File Link Tips on page 6777
Working with AutoCAD, AutoCAD Architecture, and Revit Files on page
6817
Support of Multiple Materials on Linked ACIS Solids
3ds Max supports multiple materials per object in DWG files exported as ACIS
solids from Revit Architecture/Structure/MEP 2008 and later, as well as solid
primitives created in AutoCAD Architecture 2008 (formerly ADT) and later.
Linked solids can have
Multi/Sub-Object materials on page 5558 that you can
view and manipulate in the Material Editor.
NOTE Previous versions of 3ds Max supported multiple materials for polymeshes
but only one material ID for each ACIS solid when linking a DWG file, regardless
of how many material IDs had been assigned to the solid.
6784 | Chapter 21 Managing Scenes and Projects