2008
Ignore group
This group box lets you specify categories that you do not want included with
the XRef scene. For example, if you turn on Lights, the lights in the XRef
source scene are not included in the current, target scene. You can switch
these categories on and off at any time, but if you Merge an XRef scene while
a category is turned off, that category of objects will not be merged into the
scene.
Lights Turn this on to ignore the lights.
Cameras Turn this on to ignore the cameras.
Shapes Turn this on to ignore the shapes.
Helpers Turn this on to ignore the helpers.
Animation Turn this on to ignore the animation. All animation in the scene
is disabled and the scene appears as it would at frame 0 of the source scene.
WARNING Children of an ignored object are also ignored. For example, if you
have mesh objects linked as children to a dummy object and ignore Helpers, then
the mesh objects are ignored as well.
Parent group
These controls let you position and animate XRef scenes within the current
scene by binding the XRef scene to a parent object.
Parent Name field Displays the name of the parent for the currently selected
XRef.
Bind Click this, and then pick an object in the current scene to become the
parent of the highlighted XRefs. Once an XRef is bound to a parent object,
the transforms of the parent are inherited by the XRef. Thus, you can animate
the XRef by animating the transforms of the parent.
Unbind Click to unbind the highlighted XRefs from whichever parent they’d
been bound to.
Binding XRefs to objects is similar to linking objects, as performed with the
Link/Unlink buttons on the toolbar.
If you Merge a linked XRef scene, converting it to objects in the current scene,
the objects in the XRef scene become linked children of the binding parent.
At this point, you could Unlink them (using the toolbar command), and they’ll
maintain their offset position to the parent.
Close Click to close the dialog.
6768 | Chapter 21 Managing Scenes and Projects