2008
Convert Selected Object(s) to XRefs Creates a source file for the currently
selected objects. This means that you can select objects in the current scene,
including their transform controllers and materials, and then save them to a
separate scene file. This file is then listed as an XRef record that contains the
entities you selected.
NOTE This option can be used on both—native (local) objects or externally
referenced objects. If you use it for an object that is already an XRef object, it
creates a nested XRef. Nested XRefs still behave as you expect, but they can reduce
performance when you open a scene or render it.
XRef Entities List Right-Click Menu
File menu > XRef Objects > XRef Objects dialog > Right-click the list of XRef
entities (objects and materials).
This contextual menu appears in the
XRef Objects dialog on page 6737 when
you right-click the XRef Entities list. It provides additional options for
managing the list.
Some of the options on this menu are unavailable unless you have highlighted
an XRef entity.
Interface
Add Objects Displays the
XRef Merge dialog on page 6752 so you can add
entities to the XRef Entities list.
If all entities in the source scene are already externally referenced, this choice
has no effect.
Delete XRef Entity Deletes the highlighted XRef entities from the scene.
An alert prompts you to confirm the action.
NOTE Deleting XRef controllers is equivalent to merging them into the master
scene. The reason for this is that nodes must have a transform controller at all
times, in order to be positioned in the scene. Deleting XRef materials is equivalent
to merging them into the master scene. This action could impact all objects in the
master scene that use an XRef material, and could have implications difficult to
be foreseen.
Select Selects in the scene the XRef entities currently highlighted in the
XRef Entities list.
6750 | Chapter 21 Managing Scenes and Projects