2008

WARNING If you update an XRef in a scene with radiosity on page 5976 , probably
this will invalidate the radiosity solution. After you update the XRef, reset the
radiosity solution and then recalculate it.
Select Selects the entities that belong to the currently highlighted XRef
record.
Select by Name Opens the
Select Objects dialog on page 168 , which lists all
objects and highlights those belonging to the currently highlighted XRef
record. Use this dialog to select XRef objects.
Highlight Selected Objects' XRefs Records Based on the object(s) selected
in the scene, the corresponding record(s) that contain these objects are
highlighted in the
XRef Objects dialog on page 6737 .
Highlight All Highlights all XRef records in the XRef Record list.
Highlight Inverse Highlights all XRef records in the XRef Record list except
the currently highlighted record(s).
Highlight None Turns off highlighting for any XRef records currently
highlighted in the XRef Records list.
Hide All Unresolved Hides all unresolved XRef records in the XRef Record
list.
Select All Unresolved Highlights all unresolved XRef records in the XRef
Record list.
Merge In Scene Converts all XRef entities of the highlighted record into
native (local) entities in your master scene. The objects, controllers, materials,
and manipulators are no longer referenced from the source file but become
part of your master scene. A prompt appears so you can confirm the action.
Since a merged XRef entity becomes part of the scene and is no longer an XRef
entity, its name is removed from the XRef Entities list. This works on a XRef
record basis, so all entities belonging to the highlighted XRef record are
converted. The contents of the source file are not affected by this option.
Merging an XRef object loads the full modifier stack of the original object into
the master scene (your current scene), while maintaining any additional stack
items that were added while the object was an external reference. Thus, you
can use Merge In Scene to update an object that has been modified as an
external reference. Similarly, merging an XRef controller into the master scene
maintains any offset transformation you might have applied to the controller
in the master scene.
External References (XRefs) | 6749