2008

Interface
Effect group
Angle Controls the angle of the highlight points over the course of the
animation. This parameter can be
animated on page 6647 .
Clamp Determines the number of pixels highlight must read to place a single
highlight effect. In many cases, you want to key your highlight effects off of
the brightness of objects that can produce a lot of pixels to generate from.
The end result is something that looks like stadium lights from a Monday
Night Football game, where each pixel has the highlight cross drawn on top
of it, which blurs the overall effect. When you want only one or two highlights,
use this spinner to adjust how highlight processes the chosen pixels. This
parameter can be animated.
6694 | Chapter 20 Video Post