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The Lens Effects Highlight properties enable you to determine which parts of
your scene will have highlights applied to them, as well as how the highlights
are to be applied.
Interface
The Properties panel is broken down into two sections: Source and Filter.
Source group
The Source section lets you select any G-Buffer data in the scene that will have
a highlight applied to it. Lens Effects Highlight will begin the process by
finding the source pixels from your scene that you want to glow.
Whole Lets you apply highlights to the whole scene, not just a particular
piece of geometry. This, in effect, makes each pixel in the scene a potential
highlight source. The areas of the scene that have highlights applied to them
are determined by the settings in the Filter section of the dialog.
Object ID The Object ID Lets you apply highlights to particular objects in
your scene that have a corresponding G-Buffer (or Object) ID. The G-Buffer
is a geometry buffer and can be defined when you right-click any 3ds Max
object and select Properties from the menu. Then, set the Object Channel ID
under the G-Buffer ID controls. This parameter can be
animated on page 6647
.
Effects ID The Effects ID lets you apply the highlight to an object or part of
an object with a specific Effects ID assigned to it. Effects ID's are applied in
Lens Effects Filters | 6689