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NOTE The Motion and Direction spinners control the motion of the fractal pattern
in the X and Y directions. You can control the Z direction using the Speed option
under Inferno Parameters.
Quality Specifies the overall quality of the fractal noise patterns in the inferno
effect. Higher values result in more iterations of the fractals, more detail in
the effect, and slightly longer render times. This parameter can be animated.
Red/Green/Blue Selects the color channel to use for the Inferno effect.
Parameters group
Size Specifies the overall size of the fractal patterns. Smaller numbers produce
small, grainy fractals. Higher numbers produce larger patterns. This option
can be animated.
Speed Sets the overall speed of the turbulence in the fractal patterns as they
are animated. Higher numbers produce faster turbulence in the pattern. This
parameter can be animated.
Base Specifies the brightness of the colors in the inferno effect. Higher values
result in brighter color ranges and brighter infernos. Lower values result in
dark, softer effects. The Base spinner only affects Fiery and Electric inferno
types This parameter can be animated.
Amplitude With the Base spinner, controls the maximum brightness for
each portion of the fractal inferno patterns. Higher values result in fractal
patterns with brighter colors. Lower values result in the same patterns, with
muted colors. This parameter can be animated.
Bias Shifts the colors of the effect toward one end of the color range or the
other. At a setting of 50, Bias has no effect. Above 50, the colors are brighter,
and below 50, they are darker and softer. This parameter can be animated.
Edge Controls the contrast between the light and dark areas of the fractal
patterns. High values produce a high contrast and more well-defined fractal
patterns. Low values result in less defined, subtler effects. This parameter can
be animated.
Radial Density Controls the density of the inferno effect in a radial fashion
from the center of the effect to the edge. Wherever there is white in the
gradient, you only see inferno noise. Where the gradient is black, you can see
the underlying glow. If you set the right side of the gradient to black and the
left side to white, and apply the Inferno to the Glow effect of a flare, the
inferno effect appears toward the outer edges of the glow, while the center of
the glow is still visible.
6684 | Chapter 20 Video Post