2008
The following table describes the available antialiasing filters.
DescriptionName
Computes antialiasing using a variable-size
area filter.
This is the original 3ds Max filter.
Area
A 25-pixel filter that is sharp, but without
edge enhancement.
Blackman
A blend between sharp area and Gaussian
soften filters.
Blend
A 25-pixel reconstruction filter with a slight
edge-enhancement effect.
Catmull-Rom
A general-purpose filter. Values of 1 to 2.5
are sharp; higher values blur the image.
Cook Variable
A 25-pixel blurring filter based on a cubic
spline.
Cubic
Two-parameter filter; a trade-off of blur-
ring, ringing, and anisotropy. If the ringing
Mitchell-Netravali
value is set higher than .5 it will impact the
alpha channel of the image.
Uses the 3ds Max 2 method (no map filter-
ing) to match camera and screen maps or
Plate Match/MAX R2
matte/shadow elements to an unfiltered
background image.
See the section “Plate Match Filtering,”
above, for a discussion of how and why
you might want to use this filter.
A 9-pixel blurring filter based on a
quadratic spline.
Quadratic
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