2008
Interface
The Properties panel is divided into two sections: Source and Filter.
Source group
Specifies the objects in the scene to which a glow is applied. You can select
more than one source option at a time.
Whole Applies a glow to the whole scene, not just a particular piece of
geometry. This makes each pixel in the scene a potential glow source. The
areas of the scene that have glow applied to them are determined by the
settings in the Filter section of the dialog.
Object ID Lets you apply the glow to an object or part of an object with a
specific Object ID (in the
G-buffer on page 7795 ), if the object matches the
Filter settings. To apply an Object ID glow for an object, right-click the object
and select properties from the menu. Then, set the Object Channel ID. Set
this field to match, and Lens Effects glow will apply the glow to that object
and any other objects with the same ID. This parameter can be
animated on
page 6647 .
Effects ID Lets you apply the glow to an object or part of an object with a
specific Effects ID, if the object or part of the object matches the Filter settings.
You apply a Effects ID in the Materials Editor by assigning the material to one
of the available Material Effects channels. This parameter can be animated.
The glow will be applied only to areas of the geometry where the ID is present.
6678 | Chapter 20 Video Post