2008
2 Choose a non-zero ID from the Material Effects Channel flyout.
The Effects Channel ID can range from 1 to 15.
If you give the same Effects Channel ID value to more than one material,
all these materials will be post-processed.
NOTE For Multi/Sub-Object materials, post-processing applies at the
sub-object/sub-material level. The Effects Channel ID of the parent
Multi/Sub-Object material is ignored.
To set up an RLA file so it saves Object and Material Effects channel data:
1 Place an Image Output Event in the Video Post Queue.
2 In the Image Output Event dialog, click Files.
3 Choose the
.rla file type on page 7156 and a file name, and then click
Setup.
4 In the RLA Image File Format dialog, select Object, Material Effects, and
then click OK.
5 Click OK.
When the RLA file has saved the Object and Material Effects channels,
you can use the rendered scene file as an Image Input event or a Filter or
Layer mask, and continue to use the Object or Material Effects Channel
data.
Lens Effects Filters | 6677